Don't mind me copy/pasting Fakemons I made on YCM (also note that it's verbatim most of the time and not taking into consideration any future changes for Gen 8 and beyond).
Will fix formatting later
Spoiler
Contrargal
Psychic
4'7 [140 cm]
84 lb [38.1 kg]
62 / 56 / 64 / 116 / 104 / 108 [BST 510]
Spectral Reflect*
* Increases Sp.Atk when hit with a Ghost move, also cannot receive damage from those moves.
A feline-like Pokemon that has fur patterned like a professor's coat and tassels around its body. Something like this, I suppose.
Notable moves - Psychic, Psyshock, Shadow Ball, Recover, Dark Pulse, Dazzling Gleam, Aura Sphere
Spectranfer
Ghost
5'7 / 1.70 m
133.4 lb / 60.5 kg
Spiritual Transfer
59 / 122 / 70 / 122 / 70 / 102
* Any status or damage inflicted to the user is also given to the opponentʻs ʻmon. (This applies to attack damage and residual from status/weather, even if the opponent is affected already.)
By using a specific elemental shard, this Pokémon can change its Type and gain the associated moves below. (Just defer to what happens with Rotom)
Form changing (bar Ghost):
Normal: Double Edge
Fire: Flare Blitz
Water: Hydro Pump
Grass: Leaf Storm
Rock: Power Gem
Ground: Earth Power
Ice: Blizzard
Psychic: Hyperspace Hole
Dark: Night Daze
Flying: Brave Bird
Bug: Bug Buzz
Fairy: Moonblast
Poison: Sludge Wave
Steel: Iron Head
Dragon: Dragon Pulse
Fighting: Aura Sphere
Electric: Thunder
Moveset (notable)
Sucker Punch
Shadow Ball
Will-o-Wisp
Phantom Force
Essence Transfer (Ghost / Status class / 10 PP / 90% accuracy; steals a portion of the target's HP and restores the user's own.)
Appearance - Looks like a ghostly humanoid figure with markings resembling tapa/kapa (Polynesian cloth) around its body. The markings have a different color depending on its Type. As it changes forms, it resembles a notable Pokémon of that type.
Its Japanese name is Uhakakuai; combination of ʻuhane [roughly spirit/ghost/essence] and kākūʻai [transfiguration of the deceased into another form]. (Iʻll leave an explanation of kākuʻai in a comment below; might make it easier to understand)
Drakostar (based on Stardust Dragon / Shooting Star for lack of better stuff to convert between YGO and Pokémon)
Dragon/Flying
13'10" (4.22 m)
485 lb (220 kg)
Meteor Rush* / Star Sanctuary** / Clear Mind***
90 / 125 / 100 / 70 / 100 / 115
* Meteor Rush - In a multi-battle, this Pokémon's attacks hit all opponents adjacent to it without damage reduction due to spread damage. In single battles, this Pokémon hits twice when it attacks, but the second hit is reduced by 50%)
** Star Sanctuary - This Pokémon and its allies cannot receive status from an opponent's Pokémon.
*** Clear Mind - Each time it knocks out a Pokémon, its Speed increases by 1 stage)
Movepool
Stardust Rush*
Dragon Claw
Outrage
Wild Charge
Extreme Speed
Double Edge
Flare Blitz
Tailwind
Recover
U-Turn
Earthquake
Reflect Type
Speed Mirage**
Iron Tail
Reflect / Light Screen
Dragon Dance
(There's more, but I cbb to go look for tutor attacks and all either)
Stardust Rush - [Physical / Flying / 100 BP / 10 PP] - No added effects.
Speed Mirage - [Status / Psychic / 20 PP] - The user switches out with a Pokémon in the party. This move has +2 priority.
Hekilimanu (combination of Hawaiian words for "thunder/lightning" and "bird")
Electric/Flying
Sheer Force
5'1 (155 cm)
85 lb (38.56 kg)
70 / 110 / 70 / 50 / 70 / 100 [BST 480]
Notable moves - Wild Charge, Brave Bird, Drill Peck, Sky Drop, Dragon Claw, Thunderbolt (not like you'll ever use it off base 50 stats), Double Edge
Sylvadrako
Bug/Dragon
7'4 (219 cm)
323 lb (146.5 kg)
70/110/80/110/80/90
Notable moves - U-turn, Bug Buzz, Dragon Claw, Dragon Pulse, Flamethrower / Fire Blast, Sludge Wave, Giga Drain, Energy Ball, Crunch
Walldakk
Dark
Filter
6'3 [191 cm]
264 lb [120 kg]
110 / 100 / 140 / 80 / 80 / 40 [BST 550]
Notable moves - Slack Off, Amnesia, Iron Defense, Metal Burst, Counter, Mirror Coat, Crunch, Dark Pulse, Roar, Toxic
(I think this was supposed to be a dark duck wall or something)
Draekkou
Dragon/Steel
Clear Body
8'0 [244 cm]
430 lb [195 kg]
90 / 120 / 90 / 80 / 90 / 90 [BST 560]
Notable moves - Iron Head, Dragon Claw, Outrage, Iron Tail, Brick Break, Earthquake, Stone Edge
Appearance - Red European dragon with samurai-type armor.
Aseradim (acero + rosado + seraphim?)
Dragon/Steel
Pink (supposed to parallel Kyurem)
11'6 (351 cm)
1102.3 lb (500 kg)
Celestial Titan*
100 / 150 / 100 / 150 / 100 / 100 [700 BST]
* Moves can be used, regardless of the target's abilities, also moves used by this Pokemon cannot miss.
Notable moves - Iron Head, Iron Tail, Dragon Claw, Outrage, Poison Jab, Close Combat, Superpower, Toxic, Earthquake, Dragon Pulse, Draco Meteor, Aura Sphere, Stone Edge, Waterfall, Night Slash, Crunch, Heavy Slam, Soulrising Fall (130 BP / 5 PP / Steel-type / 85% accuracy / works identical to Blue Flare / Bolt Strike)
Pulstadt
Fairy/Fire
6'6 (198.2 cm)
221 lb (100 kg)
Adaptability
97 / 106 / 64 / 134 / 100 / 99
(No movepool at the moment, but I guess assume useful STABs and other coverage. IIRC I was just told to make a Fairy/Fire)
Shirayukion
Ice
Snow Warning / Intimidate
6'7 (200 cm)
330.7 lb (150 kg)
75 / 105 / 90 / 130 / 90 / 110
Resembles a white (rein)deer with a red patch of fur on its head like a typical anime protagonist's hair and blue chest fur running underneath.
Notable moves - Ice Beam, Blizzard, Icicle Crash, Icy Wind, Aura Sphere, Shadow Ball, Close Combat, Dazzling Gleam, Nasty Plot, Swords Dance, Agility, Psychic, Hyper Voice, Horn Leech
(There are some other things too, but...)
Aguramal
Normal / Water
3'10
65 lb
Water Absorb / Hydration
75 / 65 / 90 / 120 / 90 / 85
Voltaiom
Electric
Levitate
10'0 (304.8 cm)
750 lb (340.2 kg)
80 / 70 / 100 / 140 / 100 / 50 (BST 540)
Yellow-colored idol shaped like a stylized battery and omega symbol and radiating electricity.
Assume it gets access to every non-unique Electric move and some other support moves. I haven't decided yet because it is not required for this game.
Falconguard
Flying
5'0 (152.4 cm)
128.1 lb (58.1 kg)
Cyclone* / Pressure
85 / 90 / 110 / 85 / 110 / 60
* Halves any damage taken by Rock attacks (so it kinda mitigates that weakness most birds have; Delta Stream makes it a quarter in doubles)
Notable moves - Brave Bird, Toxic, Roar, Air Slash, Leech Seed, Shadow Ball, Bullet Seed, Cosmic Power, Roost
Miraguar (mirage + jaguar)
Electric/Fighting
Trace / Stealth Strike*
6'5 (195.6 cm)
441 lb / 200 kg
74 / 71 / 77 / 128 / 91 / 119
* Non-contact equivalent of Tough Claws
Movepool - Thunderbolt / Thunder/ Volt Switch / Discharge / Aura Sphere / Shadow Ball / Focus Blast / Signal Beam / Calm Mind / Magnet Rise / Psychic
Skilyger
Fire / Normal
Skill Link / Dual Edge*
5'3 (160 cm)
190 lb / 86.2 kg
75 / 123 / 70 / 90 / 70 / 100
* Works like Parental Bond
Signature move - Flame Shrapnel (20 PP / 25 BP / 100% accuracy; Fire-type)
Notable moves - Earthquake, Fake Out, Crunch, Flare Blitz, Close Combat, Rock Slide
Reinshika (you can probably guess what words this is comprised of)
Electric
6'4 / 193 cm
242 lb / 109.8 kg
Flash Star* / Lightning Flyer**
80 / 135 / 90 / 70 / 90 / 135 [BST 600]
* Flash Star: Attacks used by this Pokemon or its allies deal 30% more damage.
** Lightning Flyer: Cannot be status'd by an opponent's moves. However, it can still receive status from a held item or an ally Pokemon.
At the time of writing, you can assume its appearance is similar to my profile pic, minus the headband and stuff.
Movepool - Sparkling Volt [110 BP / 10 PP / 100% accuracy / Physical], Wild Charge, Double Edge, Horn Leech, Megahorn, Play Rough, Iron Tail, U-turn, Extreme Speed, Icicle Crash, Thunderbolt, Discharge, Thunder Wave, Close Combat
Ahikekeu (ahi + pekekeu; fire wing)
Fire
7'0 / 213.4 cm
260.1 lb / 118 kg
Levitate
73 / 71 / 92 / 117 / 92 / 95
Basically a flame-covered bird with ash-like tail. It spits out deadly flames from its beak.
Moves - Fire Blast, Flamethrower, Heat Wave, Air Slash, Roost, Solarbeam, Hurricane, Inferno, Signal Beam, Sludge Wave
Ampherie
Dragon/Fairy (because Mega Altaria doesn't count)
12'0 / 365.8 cm
441 lb / 200 kg
Supremacy* / Pixie Defense**
100 / 120 / 100 / 150 / 100 / 110 [BST 680]
* Moves used by this Pokémon and its allies have their power increased by 50%
** If this Pokémon is hit by an attack, it automatically uses a random Fairy-type move
Biolomino (biological weapon + palomino)
Hazardous Material Pokémon
Poison / Steel
6'6 [198.1 cm]
474 lb [215 kg]
Ammonia Deluge* / Hazard Shield**
70 / 120 / 80 / 100 / 80 / 90 [BST 540]
* Creates the Ammonia Rain weather condition when it switches in (see below)
** Effectively Wonder Guard
Ammonia Rain - Non-Poison-type Pokémon lose 1/16 of their max HP at the end of each turn. Poison-type moves get a boost.
Moveset (notable)
Sulfuric Blast (Poison / Physical / 100 BP / 15 PP / 100% accuracy / Always inflicts Poison damage when it inflicts damage.)
Gunk Shot
Poison Jab
Iron Tail
Iron Head
Sludge Bomb
Ammonia Surge (Status / 10 PP / 100% accuracy / Sets up weather condition for 5-8 turns, based on item)
High Horsepower
Thrash
Giga Impact
Double Edge
Biolomino resembles a bipedal horse wearing a navy-blue / purple hazmat outfit (yeah, with the respirator and stuff too). Due to its toxic nature, it prefers to stay away from humans and other Pokémon and makes its home in industrial waste areas. When in the company of other Pokémon and Trainers, it wears a respirator-like covering over its mouth to prevent its internal toxins from seeping out and only removes it in battle. This Pokémon's body is coated with a protective substance with similar properties to a material suit that protects it from most attacks, but will break under certain conditions. It is imperative that its Trainer take extreme precaution when handling unless they get exposed to toxic chemicals.
If you know who Hanzou from Naruto is, then the concept is similar for this Pokémon's backstory. Thematically, I guess you can imagine it taking that off when it uses a Poison STAB move like Gunk Shot or its signature move. Poison for obvious reasons; Steel is probably because I can't find another type that would fit its body armor or something. I have a pic that's somewhat close to what you can visualize it as, but ask if you're interested.
(Don't ask how I came up with this; it's a long story)
Guardriker
Steel
6'4 [193 cm]
1000 lb [454 kg]
Alpha Shield* / Light Shield**
80 / 100 / 140 / 70 / 110 / 40
* Activates Reflect when switched into battle.
** Activates Light Screen when switched into battle
Assume it at least gets Metal Burst, Counter, Mirror Coat along with Iron Head
Faeritoxic
Poison/Fairy
1'0 (30.48 cm)
0.55 lb (0.25 kg)
Poison Point / Venom Gift *
55 / 70 / 95 / 95 / 70 / 80 [BST 465]
* Inflicts Toxic poison on the Pokémon that makes contact and knocks this Pokémon out.
Purplish-color fairy that resembles an acid cloud with sharp wings.
Catnapper
Dark
3'3 (100 cm)
44 lb (20 kg)
Snatcher*
55 / 95 / 50 / 90 / 50 / 110
* I think this steals the opponent's item on switch-in or contact, but I don't remember very well.
Durendakram (Durendal + Chakram)
Steel / Ghost
5'0 (152 cm)
221 lb (100 kg)
Split Strike*
(Sword Forme) - 80 / 130 / 80 / 70 / 80 / 90
(Disc Forme) - 80 / 70 / 80 / 130 / 80 / 90
* Changes between Sword Forme and Disc Forme when a particular attack is used.
Just assume that it has a semi-similar moveset to Aegislash, bar exclusion of King's Shield (I don't really want to add on specific moves right now). So yeah, you may want to run a Hasty/Naive nature on this depending on what you need to do.
Mikuranata (Miku [yeah, go rip off Vocaloids] and sonata)
Normal / Fairy
5'2 [158 cm]
93 lb [42 kg]
Pixillate / Synthesizer
65 / 60 / 80 / 115 / 80 / 100
* Sound-based moves gain 20% more power, also they cannot be blocked by Soundproof or other abilities.
Moveset (notable)
Hyper Voice (well, obviously)
Moonblast
Dazzling Gleam
Vocalization (Fairy / 90 BP / 15 PP / Cannot miss / Special / Sound-based)
Perish Song
Focus Blast
Psychic
Shadow Ball
Calm Mind
Trick
Nucleacid
Poison
(No height and weight available atm)
Levitate / Fallout
75 / 60 / 70 / 125 / 115 / 95
* Any Pokémon that makes contact with it gets Toxic Poison.
Notable moves - Sludge Wave, Sludge Bomb, Toxic, Earth Power, Discharge, Flash Cannon, Final Gambit, Toxic Spikes, Venom Drench, Focus Blast, Psychic, Explosion
Raijidori (Rai/mei + chidori)
Electric/Flying
6'0 (183 cm)
150 lb (68 kg)
Volt Absorb / Drizzle
90 / 80 / 90 / 130 / 90 / 100
Movepool - Just assume it is roughly the same as Zapdos (yes, I'm lazy right now) with some added toys to make it stand out.
Concretador
Fighting
(No height and weight available atm)
Sturdy / Counterstrike*
100 / 100 / 130 / 50 / 130 / 40
* When this Pokemon receives damage from an attack, the attacking Pokemon receives twice the damage [i.e. automatic Counter/Mirror Coat that doesn't require move slot]
Movepool - Close Combat, Hammer Arm, Elemental punches, Poison Jab, Rock Slide, Stone Edge, Drain Punch, Meteor Mash, Mach Punch, Toxic, Bulk Up, Circle Throw, Mind Reader, Knock Off
Toxeon (uh yeah, Poison Eeveelution because I'm dry of ideas for this)
Poison
3'1 [0.94 m]
59.5 lb [27 kg]
65 / 110 / 130 / 60 / 95 / 65
Corrosion / Poison Heal (HA)
Moves: Gunk Shot / Crunch / Dig / Venom Drench / Toxic / Iron Tail / Fire Fang / Venom Terrain*
* Creates Venom Terrain. All grounded Pokémon who switch in receive the Poison status, including Steel and Poison types. Boosts the power of Poison moves.
Go Team Eevee!
Librotarian (uh yeah, libro + libertarian or whatever word you want to put in here)
Knowledge Pokémon
Steel / Flying
1'8 (0.51 m)
20 lb (9 kg)
Magic Bounce / Storywriter*
50 / 50 / 120 / 95 / 120 / 100 (BST 535)
* Copy of Dancer, except for everything else (not Dance moves).
Looks like a big storybook with abstract designs around its edges. Also has wings on its back.
Movepool (notable):
- Instruct (well, some books are instruction manuals and stuff, right?)
- Thunder Wave
- Mean Look
- Hypnosis (falling asleep)
- Flash Cannon
- Charge Beam
- Air Slash
- Feather Dance
- Tearful Look (some people cry after reading a good book)
- Psychic
Averaspectre (average/specter - spectre)
Normal/Ghost
4'0 [122 cm]
22.1 lb [10 kg]
Levitate / Protean
60 / 100 / 60 / 100 / 60 / 90
Moveset (notable)
- Double Edge
- Shadow Ball
- Thunderbolt
- Sludge Wave
- Icy Wind
- Dark Pulse
- Curse
- Entrainment
- Simple Beam
Scalaeraqatal
Dragon/Grass
8'11 (2.72 m)
450 lb (204.1 kg)
Afterworld Plane*
90 / 110 / 80 / 120 / 100 / 100
* Negates effects of Terrains
Moveset (notable)
- Dragon Pulse
- Leaf Storm
- Sludge Wave
- Fire Blast
- Seed Bomb
- Crunch
- Outrage
- Iron Head
- Earthquake
- Earth Power
- Calm Mind
- Swords Dance
I think this one was designed on the prompt of "make something to screw over Tapus"; I don't remember.
Acceraphin
Water
4'11 (1.5 m)
75 lb (34 kg)
Wavedasher*
65 / 102 / 75 / 102 / 75 / 116
* Water moves used by this Pokémon get +1 priority. (I may have forgotten what the initial effect for this was as it was given by someone else)
Notable moves
- Aqua Jet
- Quick Attack
- Waterfall
- Icy Wind
- Charge Beam
- Hydro Pump
- Dazzling Gleam
- Vacuum Wave
- Psychic
- U-Turn
For people who wanted a dolphin Pokémon, you sort of got one.
Arachnepido (arachne + rápido)
Bug
3'11 (1.19 m)
93 lb (42.2 kg)
Technician
50 / 100 / 40 / 60 / 40 / 110
Evolves from Spinarak at level 16 while the combined Speed total of all other Pokémon in the party equals or exceeds 200.
(So yeah, Spinarak doesn't evolve into something crappy.)
Generally learns Shadow Sneak, Thief, Knock Off, U-Turn, Bug Bite, Leech Life and some other stuff.
Aurakalc
Psychic
4'7 (1.4 m)
61.7 lb (28 kg)
Intimidate / Psychokinetic *
65 / 70 / 60 / 115 / 60 / 115
* Psychic equivalent of Scrappy
Movepool
Differential Shockwave (Special / Psychic / ?? BP / 20 PP): The lower the user's weight compared to the target, the greater damage it causes.
Base Power: 20 x (target weight / user weight); caps at 120 BP.
(Unless you want to see heavy Pokémon getting KO'd from 714.2 BP at most if the limiter weren't here. Idea comes from pressure difference in fluids/gases, I guess.)
Psyshock
Psychic
Shadow Ball
Thunderbolt
Focus Blast
Hidden Power
Signal Beam
Recover
Protect
Flash Cannon
Karasweeper
Fighting
5'11 (180.4 cm)
175 lb (79.4 kg)
Scrappy / Spirit Rush* / Guts (HA)
80 / 130 / 80 / 60 / 80 / 100
* Lowers the Defense and Sp.Def of the opponent's Pokemon when switched in by 1 stage.
(Idea should come from kiai in karate/other martial arts; former moreso because this is where it originates from.)
Moveset
Joint Strike (Physical / Fighting / 60 BP / 20 PP): The user attacks the target's legs or support joints, causing them to collapse. This attack inflicts more damage the heavier the target.
Base 60 power up until 50 kg (110.1 lb), then +20 damage for every increment of 20 kg (44.1 lb)
Caps at 160 base power.
[Basically, anything over 250 kg / 551 lb will get hit with maximum power.]
You can imagine this as a kick to the knee caps on stuff with legs [attack joints and people fall down]; other stuff can be support pegs or something (i.e. if you were to use this on Celesteela or something in-game / anime / whatever).
Close Combat
Iron Head
Elemental punches
Endure
Rock Slide
Low Sweep
Karate Chop
Throat Chop
Zen Headbutt
Stone Edge
Poison Jab
Knock Off
(You can also copy parts of Sawk's movepool here since they're based on the same martial art, more/less. Change specifics later, though I probably just outclassed him, save for being unable to survive OHKOs / not get flinched.)
Maiphazer (maize + phazer)
Grass/Electric
5'11 (1.8 m)
250 lb (113.4 kg)
Sap Sipper / Resistant* / Electric Fence**
95 / 70 / 110 / 110 / 110 / 45
* Cannot be statused by an opponent, however it does not prevent self-prevented statuses from its held items, used moves by itself or an ally
** Inflicts 1/8th of an opponent's max HP each time they switch into battle while this Pokémon is battling.
Movepool
- Energy Ball
- Thunderbolt
- Discharge
- Roar
- Whirlwind
- Ingrain
- Signal Beam
- Leech Seed
- Toxic
IDK, I guess think of GMO corn or something protected by electric fence so birds stay the hell away. Then again, hit/run playstyles get penalized pretty badly, especially if your teammate sets up Stealth Rock.
Arctikracnid
Ice/Bug
5'7 (1.7 m)
118 lb (53.5 kg)
Snow Warning / Arctic Fang*
75 / 120 / 55 / 120 / 55 / 125
* This Pokémon's Ice-type damaging moves have a 30% increased chance of causing the Freeze condition if they hit.
Movepool
U-Turn
Leech Life
Crunch
X-Scissor
Ice Fang
Crunch
Ice Beam
Blizzard
Sticky Web
Flash Cannon
Haze
Ice Shard
Taunt
Arctic Terrain*
* Creates the Arctic terrain. This boosts the power of Ice-type moves while increasing the evasion of Ice-type Pokémon by 2 stages.
There are tutor moves too, but yeah, I'm not going there right now. The last one is pretty much there to say "go screw yourselves Tapus, I'm resetting your terrains".
Ali'ikahikae (portmanteau naming from ali'i [chief] and kahiki hae [pineapple])
Grass/Fighting
6'2 (188 cm)
170 lb (77.1 kg)
Intimidate / Vitaboost*
93 / 124 / 83 / 48 / 83 / 109
* This Pokémon's STAB moves are boosted by 50% (1 stage)
Movepool (notable)
- Close Combat
- Seed Bomb
- Play Rough
- Poison Jab
- Mach Punch
- Spinespike Spear**
- Bullet Seed
- Rock Slide
Spinespike Spear: (Physical / Grass-type / 100 BP / 10 PP / 100% accuracy); no added effects.
Intimidate does draw slightly from Polynesian war stuff (the haka to an extent, though Hawaiʻi has its own in the haʻa) and Vitaboost references the amount of vitamin C pineapple provides.
Appearance-wise, think of a pineapple shaped Pokémon with its head shaped similarly to the ali'i headwear and wearing a similar style of cape. Spinespike Spear, well, translate the fact that in ancient Hawai'i, no firearms were available; either you get spears or clubs for most part.
Peniptera (penipu [Indonesian for "trickster" and "ptera")
Flying
4'11 (1.5 m)
75 lb (34 kg)
Prankster / Trick Illusion*
59 / 101 / 50 / 101 / 50 / 139
* This Pokemon's moves hit all opposing Pokemon at once, but damage is 75%.
Movepool
Defog
Tailwind
Feather Dance
Baton Pass
Toxic
Haze
Skill Swap
Spikes
Ally Switch
Brave Bird
Acrobatics
Roost
Bullet Seed
Bulldoze
Steel Wing
Wild Charge
Quick Attack
Air Slash
Hurricane
Charge Beam
Nasty Plot
Protect
Mega Rapidash
Fire
6'7 (2.01 m)
270 lb (122.45 kg)
Flash Fire
80 / 140 / 80 / 90 / 80 / 145 (+40 ATK, +10 DEF, +10 SP_ATK, +40 SPD)
Movesets are generally the same as Gen 7 at present, save for getting Close Combat to deal with Steels in regular form.
As much as I would like to transfer some of the boosts to Special Attack so you can go Special if needed w/out being Intimidate bait, yeah, only stuff of value on there are Overheat/Fire Blast and Solar Beam for Sun teams. But otherwise, I guess enjoy steamrolling people with base 140 Attack and base 145 Speed)
Pegastorm
Flying / Fighting
6'2 (1.88 m)
220.5 lb (100 kg)
Storm Gate *
80 / 120 / 80 / 70 / 80 / 120
* Flying-type moves used by this Pokémon and its allies have their power and accuracy increased by 20%. Also works on moves transformed into Flying-type by other abilities such as Aerilate)
Moveset (notable)
Storm Gallop (Flying / Physical / 100 BP / 10 PP): Has a 30% chance to cause flinching.
Bounce
Hi Jump Kick
High Horsepower
Swords Dance
Whirlwind (like you have time to be doing this on something with moderate frailty)
Zen Headbutt
Closing
So yeah, thatʻs about everything I made custom-wise that I havenʻt written down. There are others, but given the size of this journal, Iʻll probably sublet it into a second entry later; time permitting.
I am aware that some of the designs here are very powerful and potentially may end up destabilizing the meta (or Smogon complains). No offense to Smogon/those of you who play there, but given the circumstances, this is what I ended up having to make design-wise.
Again though, actual design pics may/may not show up, time permitting (you guys are artists so you probably know how long it takes). If anything, mostly a holding area to keep plans for time being.
Feel free to CnC if needed.
+20 damage for every increment of 20 kg (44.1 lb)
Caps at 160 base power.
[Basically, anything over 250 kg / 551 lb will get hit with maximum power.]
You can imagine this as a kick to the knee caps on stuff with legs [attack joints and people fall down]; other stuff can be support pegs or something (i.e. if you were to use this on Celesteela or something in-game / anime / whatever).
====
Close Combat
Iron Head
Elemental punches
Endure
Rock Slide
Low Sweep
Karate Chop
Throat Chop
Zen Headbutt
Stone Edge
Poison Jab
Knock Off
(Uh, copy parts of Sawk's movepool here since they're based on the same martial art, more/less. Change specifics later, though I probably just outclassed him, save for being unable to survive OHKOs / not get flinched.)
Maiphazer (maize + phazer)
Grass/Electric
5'11
250 lb
95 / 70 / 110 / 110 / 110 / 45
Sap Sipper
Resistant (Cannot be statused by an opponent, however it does not prevent self-prevented statuses from its held items, used moves by itself or an ally)
HA: Electric Fence (Inflicts 1/8th of an opponent's max HP each time they switch into battle while this Pokémon is battling.)
Movepool:
- Energy Ball
- Thunderbolt
- Discharge
- Roar
- Whirlwind
- Ingrain
- Signal Beam
- Leech Seed
- Toxic
IDK, think of GMO corn or something protected by electric fence so birds stay the hell away. Then again, hit/run playstyles get penalized pretty badly, especially if your teammate sets up Stealth Rock.
Arctikracnid
Ice/Bug
5'7
118 lb
Stat spread: 75 / 120 / 55 / 120 / 55 / 125
Abilities:
Snow Warning: (You know what this does already)
Arctic Fang: This Pokémon's Ice-type damaging moves have a 30% increased chance of causing the Freeze condition if they hit.
Movepool:
U-Turn
Leech Life
Crunch
X-Scissor
Ice Fang
Crunch
Ice Beam
Blizzard
Sticky Web
Flash Cannon
Haze
Ice Shard
Taunt
Arctic Terrain*
* Creates the Arctic terrain. This boosts the power of Ice-type moves while increasing the evasion of Ice-type Pokémon by 2 stages.
There are tutor moves too, but yeah, I'm not going there right now. The last one is pretty much there to say "go screw yourselves Tapus, I'm resetting your terrains".
====
IDK, it's still a glass cannon in all forms of the word; especially with 4x weaknesses to Stealth Rock, Rock, Fire, etc, but that's why it also has U-Turn for getting the hell out of there.
For our sake, let's assume Pheromosa is non-existent because Ubers and shit. (Hopefully it works in OU, but...who knows how powercreeped the SM meta is right now.)
Ali'ikahikae (portmanteau naming from ali'i [chief] and kahiki hae [pineapple])
Grass/Fighting
6'2 (188 cm)
170 lb
Intimidate / Vitaboost*
93 / 124 / 83 / 48 / 83 / 109
Movepool (notable)
- Close Combat
- Seed Bomb
- Play Rough
- Poison Jab
- Mach Punch
- Spinespike Spear**
- Bullet Seed
- Rock Slide
Vitaboost: This Pokémon's STAB moves are boosted by 50% (1 stage)
Spinespike Spear: (Physical / Grass-type / 100 BP / 10 PP / 100% accuracy); no added effects.
====
Appearance-wise, think of a pineapple shaped Pokémon with its head shaped similarly to the ali'i headwear and wearing a similar style of cape. Spinespike Spear, well, translate the fact that in ancient Hawai'i, no firearms were available; either you get spears or clubs for most part.
Intimidate does draw slightly from Polynesian war stuff (the haka to an extent) and Vitaboost references the amount of vitamin C pineapple provides.
====
Uh, with that being said though, I think I just kicked Breloom out of a team slot somewhere, given both abilities are generally impressive, it has coverage moves to handle everything and has a better Speed tier (well, bar the existence of stuff like Tapus, Toxapex and whatever Fairies that exist in OU right now that weren't mentioned)
Virizion, uh, yeah, most it can do is sponge special hits better but that's it. Also slightly outsped.
something "mom worked in cannery in 60s-70s"
Peniptera (penipu [Indonesian for "trickster" and "ptera")
Flying
4'11 (1.5 m)
75 lb
59 / 101 / 50 / 101 / 50 / 139
Prankster / Trick Illusion* (This Pokemon's moves hit all opposing Pokemon at once, but damage is 75%)
Movepool:
Defog
Tailwind
Feather Dance
Baton Pass
Toxic
Haze
Skill Swap
Spikes
Ally Switch
Brave Bird
Acrobatics
Roost
Bullet Seed
Bulldoze
Steel Wing
Wild Charge
Quick Attack
Air Slash
Hurricane
Charge Beam
Nasty Plot
Protect
Well, this having a lot of status moves means that it is big Taunt bait, though not as much as Klefki for comparative reasons (I guess) as it does have some decent attacking options. Also literal glass cannon. Uh yeah, base 101 offenses aren't exactly great, especially without STAB and the split damage thing.
Mega Rapidash
Fire
6'7 (2.01 m)
270 lb (122.45 kg)
Flash Fire
80 / 140 / 80 / 90 / 80 / 145
(+40 ATK, +10 DEF, +10 SP_ATK, +40 SPD)
As much as I would like to transfer some of the boosts to Special Attack so you can go Special if needed w/out being Intimidate bait, yeah, only stuff of value on there are Overheat/Fire Blast and Solar Beam for Sun teams. But otherwise, I guess enjoy steamrolling people with base 140 Attack and base 145 Speed)
Movesets are generally the same as Gen 7 at present, save for getting Close Combat to deal with Steels in regular form.
Now for the custom one.
Pegastorm
Flying / Fighting
6'2 (1.88 m)
220.5 lb (100 kg)
Storm Gate (Flying-type moves used by this Pokémon and its allies have their power and accuracy increased by 20%. Also works on moves transformed into Flying-type by other abilities such as Aerilate)
80 / 120 / 80 / 70 / 80 / 120
Notable moveset
Storm Gallop (Flying / Physical / 100 BP / 10 PP): Has a 30% chance to cause flinching.
Bounce
Hi Jump Kick
High Horsepower
Swords Dance
Whirlwind (like you have time to be doing this on something with moderate frailty)
Zen Headbutt
Contrargal
Psychic
4'7 [140 cm]
84 lb [38.1 kg]
62 / 56 / 64 / 116 / 104 / 108 [BST 510]
Spectral Reflect*
* Increases Sp.Atk when hit with a Ghost move, also cannot receive damage from those moves.
A feline-like Pokemon that has fur patterned like a professor's coat and tassels around its body. Something like this, I suppose.
Notable moves - Psychic, Psyshock, Shadow Ball, Recover, Dark Pulse, Dazzling Gleam, Aura Sphere
Spectranfer
Ghost
5'7 / 1.70 m
133.4 lb / 60.5 kg
Spiritual Transfer
59 / 122 / 70 / 122 / 70 / 102
* Any status or damage inflicted to the user is also given to the opponentʻs ʻmon. (This applies to attack damage and residual from status/weather, even if the opponent is affected already.)
By using a specific elemental shard, this Pokémon can change its Type and gain the associated moves below. (Just defer to what happens with Rotom)
Form changing (bar Ghost):
Normal: Double Edge
Fire: Flare Blitz
Water: Hydro Pump
Grass: Leaf Storm
Rock: Power Gem
Ground: Earth Power
Ice: Blizzard
Psychic: Hyperspace Hole
Dark: Night Daze
Flying: Brave Bird
Bug: Bug Buzz
Fairy: Moonblast
Poison: Sludge Wave
Steel: Iron Head
Dragon: Dragon Pulse
Fighting: Aura Sphere
Electric: Thunder
Moveset (notable)
Sucker Punch
Shadow Ball
Will-o-Wisp
Phantom Force
Essence Transfer (Ghost / Status class / 10 PP / 90% accuracy; steals a portion of the target's HP and restores the user's own.)
Appearance - Looks like a ghostly humanoid figure with markings resembling tapa/kapa (Polynesian cloth) around its body. The markings have a different color depending on its Type. As it changes forms, it resembles a notable Pokémon of that type.
Its Japanese name is Uhakakuai; combination of ʻuhane [roughly spirit/ghost/essence] and kākūʻai [transfiguration of the deceased into another form]. (Iʻll leave an explanation of kākuʻai in a comment below; might make it easier to understand)
Drakostar (based on Stardust Dragon / Shooting Star for lack of better stuff to convert between YGO and Pokémon)
Dragon/Flying
13'10" (4.22 m)
485 lb (220 kg)
Meteor Rush* / Star Sanctuary** / Clear Mind***
90 / 125 / 100 / 70 / 100 / 115
* Meteor Rush - In a multi-battle, this Pokémon's attacks hit all opponents adjacent to it without damage reduction due to spread damage. In single battles, this Pokémon hits twice when it attacks, but the second hit is reduced by 50%)
** Star Sanctuary - This Pokémon and its allies cannot receive status from an opponent's Pokémon.
*** Clear Mind - Each time it knocks out a Pokémon, its Speed increases by 1 stage)
Movepool
Stardust Rush*
Dragon Claw
Outrage
Wild Charge
Extreme Speed
Double Edge
Flare Blitz
Tailwind
Recover
U-Turn
Earthquake
Reflect Type
Speed Mirage**
Iron Tail
Reflect / Light Screen
Dragon Dance
(There's more, but I cbb to go look for tutor attacks and all either)
Stardust Rush - [Physical / Flying / 100 BP / 10 PP] - No added effects.
Speed Mirage - [Status / Psychic / 20 PP] - The user switches out with a Pokémon in the party. This move has +2 priority.
Hekilimanu (combination of Hawaiian words for "thunder/lightning" and "bird")
Electric/Flying
Sheer Force
5'1 (155 cm)
85 lb (38.56 kg)
70 / 110 / 70 / 50 / 70 / 100 [BST 480]
Notable moves - Wild Charge, Brave Bird, Drill Peck, Sky Drop, Dragon Claw, Thunderbolt (not like you'll ever use it off base 50 stats), Double Edge
Sylvadrako
Bug/Dragon
7'4 (219 cm)
323 lb (146.5 kg)
70/110/80/110/80/90
Notable moves - U-turn, Bug Buzz, Dragon Claw, Dragon Pulse, Flamethrower / Fire Blast, Sludge Wave, Giga Drain, Energy Ball, Crunch
Walldakk
Dark
Filter
6'3 [191 cm]
264 lb [120 kg]
110 / 100 / 140 / 80 / 80 / 40 [BST 550]
Notable moves - Slack Off, Amnesia, Iron Defense, Metal Burst, Counter, Mirror Coat, Crunch, Dark Pulse, Roar, Toxic
(I think this was supposed to be a dark duck wall or something)
Draekkou
Dragon/Steel
Clear Body
8'0 [244 cm]
430 lb [195 kg]
90 / 120 / 90 / 80 / 90 / 90 [BST 560]
Notable moves - Iron Head, Dragon Claw, Outrage, Iron Tail, Brick Break, Earthquake, Stone Edge
Appearance - Red European dragon with samurai-type armor.
Aseradim (acero + rosado + seraphim?)
Dragon/Steel
Pink (supposed to parallel Kyurem)
11'6 (351 cm)
1102.3 lb (500 kg)
Celestial Titan*
100 / 150 / 100 / 150 / 100 / 100 [700 BST]
* Moves can be used, regardless of the target's abilities, also moves used by this Pokemon cannot miss.
Notable moves - Iron Head, Iron Tail, Dragon Claw, Outrage, Poison Jab, Close Combat, Superpower, Toxic, Earthquake, Dragon Pulse, Draco Meteor, Aura Sphere, Stone Edge, Waterfall, Night Slash, Crunch, Heavy Slam, Soulrising Fall (130 BP / 5 PP / Steel-type / 85% accuracy / works identical to Blue Flare / Bolt Strike)
Pulstadt
Fairy/Fire
6'6 (198.2 cm)
221 lb (100 kg)
Adaptability
97 / 106 / 64 / 134 / 100 / 99
(No movepool at the moment, but I guess assume useful STABs and other coverage. IIRC I was just told to make a Fairy/Fire)
Shirayukion
Ice
Snow Warning / Intimidate
6'7 (200 cm)
330.7 lb (150 kg)
75 / 105 / 90 / 130 / 90 / 110
Resembles a white (rein)deer with a red patch of fur on its head like a typical anime protagonist's hair and blue chest fur running underneath.
Notable moves - Ice Beam, Blizzard, Icicle Crash, Icy Wind, Aura Sphere, Shadow Ball, Close Combat, Dazzling Gleam, Nasty Plot, Swords Dance, Agility, Psychic, Hyper Voice, Horn Leech
(There are some other things too, but...)
Aguramal
Normal / Water
3'10
65 lb
Water Absorb / Hydration
75 / 65 / 90 / 120 / 90 / 85
Voltaiom
Electric
Levitate
10'0 (304.8 cm)
750 lb (340.2 kg)
80 / 70 / 100 / 140 / 100 / 50 (BST 540)
Yellow-colored idol shaped like a stylized battery and omega symbol and radiating electricity.
Assume it gets access to every non-unique Electric move and some other support moves. I haven't decided yet because it is not required for this game.
Falconguard
Flying
5'0 (152.4 cm)
128.1 lb (58.1 kg)
Cyclone* / Pressure
85 / 90 / 110 / 85 / 110 / 60
* Halves any damage taken by Rock attacks (so it kinda mitigates that weakness most birds have; Delta Stream makes it a quarter in doubles)
Notable moves - Brave Bird, Toxic, Roar, Air Slash, Leech Seed, Shadow Ball, Bullet Seed, Cosmic Power, Roost
Miraguar (mirage + jaguar)
Electric/Fighting
Trace / Stealth Strike*
6'5 (195.6 cm)
441 lb / 200 kg
74 / 71 / 77 / 128 / 91 / 119
* Non-contact equivalent of Tough Claws
Movepool - Thunderbolt / Thunder/ Volt Switch / Discharge / Aura Sphere / Shadow Ball / Focus Blast / Signal Beam / Calm Mind / Magnet Rise / Psychic
Skilyger
Fire / Normal
Skill Link / Dual Edge*
5'3 (160 cm)
190 lb / 86.2 kg
75 / 123 / 70 / 90 / 70 / 100
* Works like Parental Bond
Signature move - Flame Shrapnel (20 PP / 25 BP / 100% accuracy; Fire-type)
Notable moves - Earthquake, Fake Out, Crunch, Flare Blitz, Close Combat, Rock Slide
Reinshika (you can probably guess what words this is comprised of)
Electric
6'4 / 193 cm
242 lb / 109.8 kg
Flash Star* / Lightning Flyer**
80 / 135 / 90 / 70 / 90 / 135 [BST 600]
* Flash Star: Attacks used by this Pokemon or its allies deal 30% more damage.
** Lightning Flyer: Cannot be status'd by an opponent's moves. However, it can still receive status from a held item or an ally Pokemon.
At the time of writing, you can assume its appearance is similar to my profile pic, minus the headband and stuff.
Movepool - Sparkling Volt [110 BP / 10 PP / 100% accuracy / Physical], Wild Charge, Double Edge, Horn Leech, Megahorn, Play Rough, Iron Tail, U-turn, Extreme Speed, Icicle Crash, Thunderbolt, Discharge, Thunder Wave, Close Combat
Ahikekeu (ahi + pekekeu; fire wing)
Fire
7'0 / 213.4 cm
260.1 lb / 118 kg
Levitate
73 / 71 / 92 / 117 / 92 / 95
Basically a flame-covered bird with ash-like tail. It spits out deadly flames from its beak.
Moves - Fire Blast, Flamethrower, Heat Wave, Air Slash, Roost, Solarbeam, Hurricane, Inferno, Signal Beam, Sludge Wave
Ampherie
Dragon/Fairy (because Mega Altaria doesn't count)
12'0 / 365.8 cm
441 lb / 200 kg
Supremacy* / Pixie Defense**
100 / 120 / 100 / 150 / 100 / 110 [BST 680]
* Moves used by this Pokémon and its allies have their power increased by 50%
** If this Pokémon is hit by an attack, it automatically uses a random Fairy-type move
Biolomino (biological weapon + palomino)
Hazardous Material Pokémon
Poison / Steel
6'6 [198.1 cm]
474 lb [215 kg]
Ammonia Deluge* / Hazard Shield**
70 / 120 / 80 / 100 / 80 / 90 [BST 540]
* Creates the Ammonia Rain weather condition when it switches in (see below)
** Effectively Wonder Guard
Ammonia Rain - Non-Poison-type Pokémon lose 1/16 of their max HP at the end of each turn. Poison-type moves get a boost.
Moveset (notable)
Sulfuric Blast (Poison / Physical / 100 BP / 15 PP / 100% accuracy / Always inflicts Poison damage when it inflicts damage.)
Gunk Shot
Poison Jab
Iron Tail
Iron Head
Sludge Bomb
Ammonia Surge (Status / 10 PP / 100% accuracy / Sets up weather condition for 5-8 turns, based on item)
High Horsepower
Thrash
Giga Impact
Double Edge
Biolomino resembles a bipedal horse wearing a navy-blue / purple hazmat outfit (yeah, with the respirator and stuff too). Due to its toxic nature, it prefers to stay away from humans and other Pokémon and makes its home in industrial waste areas. When in the company of other Pokémon and Trainers, it wears a respirator-like covering over its mouth to prevent its internal toxins from seeping out and only removes it in battle. This Pokémon's body is coated with a protective substance with similar properties to a material suit that protects it from most attacks, but will break under certain conditions. It is imperative that its Trainer take extreme precaution when handling unless they get exposed to toxic chemicals.
If you know who Hanzou from Naruto is, then the concept is similar for this Pokémon's backstory. Thematically, I guess you can imagine it taking that off when it uses a Poison STAB move like Gunk Shot or its signature move. Poison for obvious reasons; Steel is probably because I can't find another type that would fit its body armor or something. I have a pic that's somewhat close to what you can visualize it as, but ask if you're interested.
(Don't ask how I came up with this; it's a long story)
Guardriker
Steel
6'4 [193 cm]
1000 lb [454 kg]
Alpha Shield* / Light Shield**
80 / 100 / 140 / 70 / 110 / 40
* Activates Reflect when switched into battle.
** Activates Light Screen when switched into battle
Assume it at least gets Metal Burst, Counter, Mirror Coat along with Iron Head
Faeritoxic
Poison/Fairy
1'0 (30.48 cm)
0.55 lb (0.25 kg)
Poison Point / Venom Gift *
55 / 70 / 95 / 95 / 70 / 80 [BST 465]
* Inflicts Toxic poison on the Pokémon that makes contact and knocks this Pokémon out.
Purplish-color fairy that resembles an acid cloud with sharp wings.
Catnapper
Dark
3'3 (100 cm)
44 lb (20 kg)
Snatcher*
55 / 95 / 50 / 90 / 50 / 110
* I think this steals the opponent's item on switch-in or contact, but I don't remember very well.
Durendakram (Durendal + Chakram)
Steel / Ghost
5'0 (152 cm)
221 lb (100 kg)
Split Strike*
(Sword Forme) - 80 / 130 / 80 / 70 / 80 / 90
(Disc Forme) - 80 / 70 / 80 / 130 / 80 / 90
* Changes between Sword Forme and Disc Forme when a particular attack is used.
Just assume that it has a semi-similar moveset to Aegislash, bar exclusion of King's Shield (I don't really want to add on specific moves right now). So yeah, you may want to run a Hasty/Naive nature on this depending on what you need to do.
Mikuranata (Miku [yeah, go rip off Vocaloids] and sonata)
Normal / Fairy
5'2 [158 cm]
93 lb [42 kg]
Pixillate / Synthesizer
65 / 60 / 80 / 115 / 80 / 100
* Sound-based moves gain 20% more power, also they cannot be blocked by Soundproof or other abilities.
Moveset (notable)
Hyper Voice (well, obviously)
Moonblast
Dazzling Gleam
Vocalization (Fairy / 90 BP / 15 PP / Cannot miss / Special / Sound-based)
Perish Song
Focus Blast
Psychic
Shadow Ball
Calm Mind
Trick
Nucleacid
Poison
(No height and weight available atm)
Levitate / Fallout
75 / 60 / 70 / 125 / 115 / 95
* Any Pokémon that makes contact with it gets Toxic Poison.
Notable moves - Sludge Wave, Sludge Bomb, Toxic, Earth Power, Discharge, Flash Cannon, Final Gambit, Toxic Spikes, Venom Drench, Focus Blast, Psychic, Explosion
Raijidori (Rai/mei + chidori)
Electric/Flying
6'0 (183 cm)
150 lb (68 kg)
Volt Absorb / Drizzle
90 / 80 / 90 / 130 / 90 / 100
Movepool - Just assume it is roughly the same as Zapdos (yes, I'm lazy right now) with some added toys to make it stand out.
Concretador
Fighting
(No height and weight available atm)
Sturdy / Counterstrike*
100 / 100 / 130 / 50 / 130 / 40
* When this Pokemon receives damage from an attack, the attacking Pokemon receives twice the damage [i.e. automatic Counter/Mirror Coat that doesn't require move slot]
Movepool - Close Combat, Hammer Arm, Elemental punches, Poison Jab, Rock Slide, Stone Edge, Drain Punch, Meteor Mash, Mach Punch, Toxic, Bulk Up, Circle Throw, Mind Reader, Knock Off
Toxeon (uh yeah, Poison Eeveelution because I'm dry of ideas for this)
Poison
3'1 [0.94 m]
59.5 lb [27 kg]
65 / 110 / 130 / 60 / 95 / 65
Corrosion / Poison Heal (HA)
Moves: Gunk Shot / Crunch / Dig / Venom Drench / Toxic / Iron Tail / Fire Fang / Venom Terrain*
* Creates Venom Terrain. All grounded Pokémon who switch in receive the Poison status, including Steel and Poison types. Boosts the power of Poison moves.
Go Team Eevee!
Librotarian (uh yeah, libro + libertarian or whatever word you want to put in here)
Knowledge Pokémon
Steel / Flying
1'8 (0.51 m)
20 lb (9 kg)
Magic Bounce / Storywriter*
50 / 50 / 120 / 95 / 120 / 100 (BST 535)
* Copy of Dancer, except for everything else (not Dance moves).
Looks like a big storybook with abstract designs around its edges. Also has wings on its back.
Movepool (notable):
- Instruct (well, some books are instruction manuals and stuff, right?)
- Thunder Wave
- Mean Look
- Hypnosis (falling asleep)
- Flash Cannon
- Charge Beam
- Air Slash
- Feather Dance
- Tearful Look (some people cry after reading a good book)
- Psychic
Averaspectre (average/specter - spectre)
Normal/Ghost
4'0 [122 cm]
22.1 lb [10 kg]
Levitate / Protean
60 / 100 / 60 / 100 / 60 / 90
Moveset (notable)
- Double Edge
- Shadow Ball
- Thunderbolt
- Sludge Wave
- Icy Wind
- Dark Pulse
- Curse
- Entrainment
- Simple Beam
Scalaeraqatal
Dragon/Grass
8'11 (2.72 m)
450 lb (204.1 kg)
Afterworld Plane*
90 / 110 / 80 / 120 / 100 / 100
* Negates effects of Terrains
Moveset (notable)
- Dragon Pulse
- Leaf Storm
- Sludge Wave
- Fire Blast
- Seed Bomb
- Crunch
- Outrage
- Iron Head
- Earthquake
- Earth Power
- Calm Mind
- Swords Dance
I think this one was designed on the prompt of "make something to screw over Tapus"; I don't remember.
Acceraphin
Water
4'11 (1.5 m)
75 lb (34 kg)
Wavedasher*
65 / 102 / 75 / 102 / 75 / 116
* Water moves used by this Pokémon get +1 priority. (I may have forgotten what the initial effect for this was as it was given by someone else)
Notable moves
- Aqua Jet
- Quick Attack
- Waterfall
- Icy Wind
- Charge Beam
- Hydro Pump
- Dazzling Gleam
- Vacuum Wave
- Psychic
- U-Turn
For people who wanted a dolphin Pokémon, you sort of got one.
Arachnepido (arachne + rápido)
Bug
3'11 (1.19 m)
93 lb (42.2 kg)
Technician
50 / 100 / 40 / 60 / 40 / 110
Evolves from Spinarak at level 16 while the combined Speed total of all other Pokémon in the party equals or exceeds 200.
(So yeah, Spinarak doesn't evolve into something crappy.)
Generally learns Shadow Sneak, Thief, Knock Off, U-Turn, Bug Bite, Leech Life and some other stuff.
Aurakalc
Psychic
4'7 (1.4 m)
61.7 lb (28 kg)
Intimidate / Psychokinetic *
65 / 70 / 60 / 115 / 60 / 115
* Psychic equivalent of Scrappy
Movepool
Differential Shockwave (Special / Psychic / ?? BP / 20 PP): The lower the user's weight compared to the target, the greater damage it causes.
Base Power: 20 x (target weight / user weight); caps at 120 BP.
(Unless you want to see heavy Pokémon getting KO'd from 714.2 BP at most if the limiter weren't here. Idea comes from pressure difference in fluids/gases, I guess.)
Psyshock
Psychic
Shadow Ball
Thunderbolt
Focus Blast
Hidden Power
Signal Beam
Recover
Protect
Flash Cannon
Karasweeper
Fighting
5'11 (180.4 cm)
175 lb (79.4 kg)
Scrappy / Spirit Rush* / Guts (HA)
80 / 130 / 80 / 60 / 80 / 100
* Lowers the Defense and Sp.Def of the opponent's Pokemon when switched in by 1 stage.
(Idea should come from kiai in karate/other martial arts; former moreso because this is where it originates from.)
Moveset
Joint Strike (Physical / Fighting / 60 BP / 20 PP): The user attacks the target's legs or support joints, causing them to collapse. This attack inflicts more damage the heavier the target.
Base 60 power up until 50 kg (110.1 lb), then +20 damage for every increment of 20 kg (44.1 lb)
Caps at 160 base power.
[Basically, anything over 250 kg / 551 lb will get hit with maximum power.]
You can imagine this as a kick to the knee caps on stuff with legs [attack joints and people fall down]; other stuff can be support pegs or something (i.e. if you were to use this on Celesteela or something in-game / anime / whatever).
Close Combat
Iron Head
Elemental punches
Endure
Rock Slide
Low Sweep
Karate Chop
Throat Chop
Zen Headbutt
Stone Edge
Poison Jab
Knock Off
(You can also copy parts of Sawk's movepool here since they're based on the same martial art, more/less. Change specifics later, though I probably just outclassed him, save for being unable to survive OHKOs / not get flinched.)
Maiphazer (maize + phazer)
Grass/Electric
5'11 (1.8 m)
250 lb (113.4 kg)
Sap Sipper / Resistant* / Electric Fence**
95 / 70 / 110 / 110 / 110 / 45
* Cannot be statused by an opponent, however it does not prevent self-prevented statuses from its held items, used moves by itself or an ally
** Inflicts 1/8th of an opponent's max HP each time they switch into battle while this Pokémon is battling.
Movepool
- Energy Ball
- Thunderbolt
- Discharge
- Roar
- Whirlwind
- Ingrain
- Signal Beam
- Leech Seed
- Toxic
IDK, I guess think of GMO corn or something protected by electric fence so birds stay the hell away. Then again, hit/run playstyles get penalized pretty badly, especially if your teammate sets up Stealth Rock.
Arctikracnid
Ice/Bug
5'7 (1.7 m)
118 lb (53.5 kg)
Snow Warning / Arctic Fang*
75 / 120 / 55 / 120 / 55 / 125
* This Pokémon's Ice-type damaging moves have a 30% increased chance of causing the Freeze condition if they hit.
Movepool
U-Turn
Leech Life
Crunch
X-Scissor
Ice Fang
Crunch
Ice Beam
Blizzard
Sticky Web
Flash Cannon
Haze
Ice Shard
Taunt
Arctic Terrain*
* Creates the Arctic terrain. This boosts the power of Ice-type moves while increasing the evasion of Ice-type Pokémon by 2 stages.
There are tutor moves too, but yeah, I'm not going there right now. The last one is pretty much there to say "go screw yourselves Tapus, I'm resetting your terrains".
Ali'ikahikae (portmanteau naming from ali'i [chief] and kahiki hae [pineapple])
Grass/Fighting
6'2 (188 cm)
170 lb (77.1 kg)
Intimidate / Vitaboost*
93 / 124 / 83 / 48 / 83 / 109
* This Pokémon's STAB moves are boosted by 50% (1 stage)
Movepool (notable)
- Close Combat
- Seed Bomb
- Play Rough
- Poison Jab
- Mach Punch
- Spinespike Spear**
- Bullet Seed
- Rock Slide
Spinespike Spear: (Physical / Grass-type / 100 BP / 10 PP / 100% accuracy); no added effects.
Intimidate does draw slightly from Polynesian war stuff (the haka to an extent, though Hawaiʻi has its own in the haʻa) and Vitaboost references the amount of vitamin C pineapple provides.
Appearance-wise, think of a pineapple shaped Pokémon with its head shaped similarly to the ali'i headwear and wearing a similar style of cape. Spinespike Spear, well, translate the fact that in ancient Hawai'i, no firearms were available; either you get spears or clubs for most part.
Peniptera (penipu [Indonesian for "trickster" and "ptera")
Flying
4'11 (1.5 m)
75 lb (34 kg)
Prankster / Trick Illusion*
59 / 101 / 50 / 101 / 50 / 139
* This Pokemon's moves hit all opposing Pokemon at once, but damage is 75%.
Movepool
Defog
Tailwind
Feather Dance
Baton Pass
Toxic
Haze
Skill Swap
Spikes
Ally Switch
Brave Bird
Acrobatics
Roost
Bullet Seed
Bulldoze
Steel Wing
Wild Charge
Quick Attack
Air Slash
Hurricane
Charge Beam
Nasty Plot
Protect
Mega Rapidash
Fire
6'7 (2.01 m)
270 lb (122.45 kg)
Flash Fire
80 / 140 / 80 / 90 / 80 / 145 (+40 ATK, +10 DEF, +10 SP_ATK, +40 SPD)
Movesets are generally the same as Gen 7 at present, save for getting Close Combat to deal with Steels in regular form.
As much as I would like to transfer some of the boosts to Special Attack so you can go Special if needed w/out being Intimidate bait, yeah, only stuff of value on there are Overheat/Fire Blast and Solar Beam for Sun teams. But otherwise, I guess enjoy steamrolling people with base 140 Attack and base 145 Speed)
Pegastorm
Flying / Fighting
6'2 (1.88 m)
220.5 lb (100 kg)
Storm Gate *
80 / 120 / 80 / 70 / 80 / 120
* Flying-type moves used by this Pokémon and its allies have their power and accuracy increased by 20%. Also works on moves transformed into Flying-type by other abilities such as Aerilate)
Moveset (notable)
Storm Gallop (Flying / Physical / 100 BP / 10 PP): Has a 30% chance to cause flinching.
Bounce
Hi Jump Kick
High Horsepower
Swords Dance
Whirlwind (like you have time to be doing this on something with moderate frailty)
Zen Headbutt
Closing
So yeah, thatʻs about everything I made custom-wise that I havenʻt written down. There are others, but given the size of this journal, Iʻll probably sublet it into a second entry later; time permitting.
I am aware that some of the designs here are very powerful and potentially may end up destabilizing the meta (or Smogon complains). No offense to Smogon/those of you who play there, but given the circumstances, this is what I ended up having to make design-wise.
Again though, actual design pics may/may not show up, time permitting (you guys are artists so you probably know how long it takes). If anything, mostly a holding area to keep plans for time being.
Feel free to CnC if needed.
+20 damage for every increment of 20 kg (44.1 lb)
Caps at 160 base power.
[Basically, anything over 250 kg / 551 lb will get hit with maximum power.]
You can imagine this as a kick to the knee caps on stuff with legs [attack joints and people fall down]; other stuff can be support pegs or something (i.e. if you were to use this on Celesteela or something in-game / anime / whatever).
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Close Combat
Iron Head
Elemental punches
Endure
Rock Slide
Low Sweep
Karate Chop
Throat Chop
Zen Headbutt
Stone Edge
Poison Jab
Knock Off
(Uh, copy parts of Sawk's movepool here since they're based on the same martial art, more/less. Change specifics later, though I probably just outclassed him, save for being unable to survive OHKOs / not get flinched.)
Maiphazer (maize + phazer)
Grass/Electric
5'11
250 lb
95 / 70 / 110 / 110 / 110 / 45
Sap Sipper
Resistant (Cannot be statused by an opponent, however it does not prevent self-prevented statuses from its held items, used moves by itself or an ally)
HA: Electric Fence (Inflicts 1/8th of an opponent's max HP each time they switch into battle while this Pokémon is battling.)
Movepool:
- Energy Ball
- Thunderbolt
- Discharge
- Roar
- Whirlwind
- Ingrain
- Signal Beam
- Leech Seed
- Toxic
IDK, think of GMO corn or something protected by electric fence so birds stay the hell away. Then again, hit/run playstyles get penalized pretty badly, especially if your teammate sets up Stealth Rock.
Arctikracnid
Ice/Bug
5'7
118 lb
Stat spread: 75 / 120 / 55 / 120 / 55 / 125
Abilities:
Snow Warning: (You know what this does already)
Arctic Fang: This Pokémon's Ice-type damaging moves have a 30% increased chance of causing the Freeze condition if they hit.
Movepool:
U-Turn
Leech Life
Crunch
X-Scissor
Ice Fang
Crunch
Ice Beam
Blizzard
Sticky Web
Flash Cannon
Haze
Ice Shard
Taunt
Arctic Terrain*
* Creates the Arctic terrain. This boosts the power of Ice-type moves while increasing the evasion of Ice-type Pokémon by 2 stages.
There are tutor moves too, but yeah, I'm not going there right now. The last one is pretty much there to say "go screw yourselves Tapus, I'm resetting your terrains".
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IDK, it's still a glass cannon in all forms of the word; especially with 4x weaknesses to Stealth Rock, Rock, Fire, etc, but that's why it also has U-Turn for getting the hell out of there.
For our sake, let's assume Pheromosa is non-existent because Ubers and shit. (Hopefully it works in OU, but...who knows how powercreeped the SM meta is right now.)
Ali'ikahikae (portmanteau naming from ali'i [chief] and kahiki hae [pineapple])
Grass/Fighting
6'2 (188 cm)
170 lb
Intimidate / Vitaboost*
93 / 124 / 83 / 48 / 83 / 109
Movepool (notable)
- Close Combat
- Seed Bomb
- Play Rough
- Poison Jab
- Mach Punch
- Spinespike Spear**
- Bullet Seed
- Rock Slide
Vitaboost: This Pokémon's STAB moves are boosted by 50% (1 stage)
Spinespike Spear: (Physical / Grass-type / 100 BP / 10 PP / 100% accuracy); no added effects.
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Appearance-wise, think of a pineapple shaped Pokémon with its head shaped similarly to the ali'i headwear and wearing a similar style of cape. Spinespike Spear, well, translate the fact that in ancient Hawai'i, no firearms were available; either you get spears or clubs for most part.
Intimidate does draw slightly from Polynesian war stuff (the haka to an extent) and Vitaboost references the amount of vitamin C pineapple provides.
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Uh, with that being said though, I think I just kicked Breloom out of a team slot somewhere, given both abilities are generally impressive, it has coverage moves to handle everything and has a better Speed tier (well, bar the existence of stuff like Tapus, Toxapex and whatever Fairies that exist in OU right now that weren't mentioned)
Virizion, uh, yeah, most it can do is sponge special hits better but that's it. Also slightly outsped.
something "mom worked in cannery in 60s-70s"
Peniptera (penipu [Indonesian for "trickster" and "ptera")
Flying
4'11 (1.5 m)
75 lb
59 / 101 / 50 / 101 / 50 / 139
Prankster / Trick Illusion* (This Pokemon's moves hit all opposing Pokemon at once, but damage is 75%)
Movepool:
Defog
Tailwind
Feather Dance
Baton Pass
Toxic
Haze
Skill Swap
Spikes
Ally Switch
Brave Bird
Acrobatics
Roost
Bullet Seed
Bulldoze
Steel Wing
Wild Charge
Quick Attack
Air Slash
Hurricane
Charge Beam
Nasty Plot
Protect
Well, this having a lot of status moves means that it is big Taunt bait, though not as much as Klefki for comparative reasons (I guess) as it does have some decent attacking options. Also literal glass cannon. Uh yeah, base 101 offenses aren't exactly great, especially without STAB and the split damage thing.
Mega Rapidash
Fire
6'7 (2.01 m)
270 lb (122.45 kg)
Flash Fire
80 / 140 / 80 / 90 / 80 / 145
(+40 ATK, +10 DEF, +10 SP_ATK, +40 SPD)
As much as I would like to transfer some of the boosts to Special Attack so you can go Special if needed w/out being Intimidate bait, yeah, only stuff of value on there are Overheat/Fire Blast and Solar Beam for Sun teams. But otherwise, I guess enjoy steamrolling people with base 140 Attack and base 145 Speed)
Movesets are generally the same as Gen 7 at present, save for getting Close Combat to deal with Steels in regular form.
Now for the custom one.
Pegastorm
Flying / Fighting
6'2 (1.88 m)
220.5 lb (100 kg)
Storm Gate (Flying-type moves used by this Pokémon and its allies have their power and accuracy increased by 20%. Also works on moves transformed into Flying-type by other abilities such as Aerilate)
80 / 120 / 80 / 70 / 80 / 120
Notable moveset
Storm Gallop (Flying / Physical / 100 BP / 10 PP): Has a 30% chance to cause flinching.
Bounce
Hi Jump Kick
High Horsepower
Swords Dance
Whirlwind (like you have time to be doing this on something with moderate frailty)
Zen Headbutt
Edited by Flash Flyer - Sakura, 26 April 2019 - 02:59 AM.