Don't mind me copy/pasting Fakemons I made on YCM (also note that it's verbatim most of the time and not taking into consideration any future changes for Gen 8 and beyond).
Will fix formatting later
Name - Hekilimanu (combination of Hawaiian words for "thunder/lightning" and "bird")
Type - Electric/Flying
Ability - Sheer Force
Height - 5'1 (155 cm)
Weight - 85 lb (38.56 kg)
Stat Spread - 70 / 110 / 70 / 50 / 70 / 100 [BST 480]
Notable moves - Wild Charge, Brave Bird, Drill Peck, Sky Drop, Dragon Claw, Thunderbolt (not like you'll ever use it off base 50 stats), Double Edge
Name - Sylvadrako
Type - Bug/Dragon
Height - 7'4 (219 cm)
Weight - 323 lb (146.5 kg)
Base Stats - 70/110/80/110/80/90
Notable moves - U-turn, Bug Buzz, Dragon Claw, Dragon Pulse, Flamethrower / Fire Blast, Sludge Wave, Giga Drain, Energy Ball, Crunch
Supposed to be a dual attacker, but you can devote to either style depending on preference.
Name - Walldakk
Type - Dark
Ability - Filter
Height - 6'3 [191 cm]
Weight - 264 lb [120 kg]
Stats - 110 / 100 / 140 / 80 / 80 / 40 [BST 550]
Notable moves - Slack Off, Amnesia, Iron Defense, Metal Burst, Counter, Mirror Coat, Crunch, Dark Pulse, Roar, Toxic
Yeah, good luck trying to break this one.
Name - Draekkou
Type - Dragon/Steel
Ability - Clear Body
Height - 8'0 [244 cm]
Weight - 430 lb [195 kg]
Stats - 90 / 120 / 90 / 80 / 90 / 90 [BST 560]
Notable moves - Iron Head, Dragon Claw, Outrage, Iron Tail, Brick Break, Earthquake, Stone Edge
Appearance - Red European dragon with samurai-type armor.
Name - Aseradim (acero + rosado + seraphim?)
Type - Dragon/Steel
Color - Pink (supposed to parallel Kyurem)
Height - 11'6 (351 cm)
Weight - 1102.3 lb (500 kg)
Ability - Celestial Titan
Moves can be used, regardless of the target's abilities, also moves used by this Pokemon cannot miss.
Stat Spread - 100 / 150 / 100 / 150 / 100 / 100 [700 BST]
Notable moves - Iron Head, Iron Tail, Dragon Claw, Outrage, Poison Jab, Close Combat, Superpower, Toxic, Earthquake, Dragon Pulse, Draco Meteor, Aura Sphere, Stone Edge, Waterfall, Night Slash, Crunch, Heavy Slam, Soulrising Fall (130 BP / 5 PP / Steel-type / 85% accuracy / works identical to Blue Flare / Bolt Strike)
Dialga's gonna hate now for being outclassed.
Name - Pulstadt
Type - Fairy/Fire
Height - 6'6 (198.2 cm)
Weight - 221 lb (100 kg)
Ability - Adaptability
Stats - 97 / 106 / 64 / 134 / 100 / 99
I'll leave the moveset off for the time being, because yeah, it is not required. Of course, if Gen 8 makes a new psuedo-legendary that resists both STABs, then you got a problem. But yeah, you figure out how to work with this.
Name - Shirayukion
Type - Ice
Ability - Snow Warning / Intimidate
Height - 6'7 (200 cm)
Weight - 330.7 lb (150 kg)
Stats - 75 / 105 / 90 / 130 / 90 / 110
Appearance - Shirayukion resembles a white (rein)deer with a red patch of fur on its head like a typical anime protagonist's hair and blue chest fur running underneath. Something like this.
Movepool - Ice Beam, Blizzard, Icicle Crash, Icy Wind, Aura Sphere, Shadow Ball, Close Combat, Dazzling Gleam, Nasty Plot, Swords Dance, Agility, Psychic, Hyper Voice, Horn Leech
(There are some other things too, but...)
I really should stick to keeping this geared for one type of attacking prowess, but at least you have options for how you can go about it; focus on physical attacking or go the special route. (Or you can go mixed and sacrifice some defenses.)
Name - Aguramal
Type - Normal / Water
Height - 3'10
Weight - 65 lb
Ability - Water Absorb / Hydration
Stats - 75 / 65 / 90 / 120 / 90 / 85
Name - Voltaiom
Type - Electric
Ability - Levitate
Height - 10'0 (304.8 cm)
Weight - 750 lb (340.2 kg)
Stats - 80 / 70 / 100 / 140 / 100 / 50 (BST 540)
Appearance - Yellow-colored idol shaped like a stylized battery and omega symbol and radiating electricity.
Assume it gets access to every non-unique Electric move and some other support moves. I haven't decided yet because it is not required for this game.
OK, I need to grab all of my Fakemon stuff
Name - Falconguard
Type - Flying
Height - 5'0 (152.4 cm)
Weight - 128.1 lb (58.1 kg)
Ability - Cyclone (Halves any damage taken by Rock attacks) / Pressure
Stats - 85 / 90 / 110 / 85 / 110 / 60
Notable moves - Brave Bird, Toxic, Roar, Air Slash, Leech Seed, Shadow Ball, Bullet Seed, Cosmic Power, Roost
Name - Miraguar
Type - Electric/Fighting
Ability - Trace / Stealth Strike (Non-contact equivalent of Tough Claws)
Height - 6'5 / 195.6 cm
Weight - 441 lb / 200 kg
Stats - 74 / 71 / 77 / 128 / 91 / 119
Movepool - Thunderbolt / Thunder/ Volt Switch / Discharge / Aura Sphere / Shadow Ball / Focus Blast / Signal Beam / Calm Mind / Magnet Rise / Psychic
Name - Skilyger
Type - Fire / Normal
Ability - Skill Link / Dual Edge (works like Parental Bond)
Height - 5'3 / 160 cm
Weight - 190 lb / 86.2 kg
Stats - 75 / 123 / 70 / 90 / 70 / 100
Signature move - Flame Shrapnel (20 PP / 25 BP / 100% accuracy; Fire-type)
Notable moves - Earthquake, Fake Out, Crunch, Flare Blitz, Close Combat, Rock Slide
Name - Reinshika (you can probably guess what words this is comprised of)
Type - Electric
Height - 6'4 / 193 cm
Weight - 242 lb / 109.8 kg
Ability - Flash Star / Lightning Flyer
Flash Star: Attacks used by this Pokemon or its allies deal 30% more damage.
Lightning Flyer: Cannot be status'd by an opponent's moves. However, it can still receive status from a held item or an ally Pokemon.
Stats - 80 / 135 / 90 / 70 / 90 / 135 [BST 600]
Movepool - Sparkling Volt [110 BP / 10 PP / 100% accuracy], Wild Charge, Double Edge, Horn Leech, Megahorn, Play Rough, Iron Tail, U-turn, Extreme Speed, Icicle Crash, Thunderbolt, Discharge, Thunder Wave, Close Combat
(there's far more, but yeah)
Appearance - (those of you who saw that pic I posted in Sleepy's club have a general idea, except think of it colored in red)
(Minus the headband and yeah.)
Also hello Ubers; you're probably landing up there because it outruns a ton of stuff, has a great Attack stat which gets better with its ability pushing more damage or inability to get status'd. Oh heck, it literally has a move to deal with most Ground-types (maybe except Primal Groudon or something, but yeah).
aka extolling my Flyer form as a legendary god
Name - Ahikekeu (ahi + pekekeu; fire wing)
Type - Fire
Height - 7'0 / 213.4 cm
Weight - 260.1 lb / 118 kg
Ability - Levitate
Stats - 73 / 71 / 92 / 117 / 92 / 95
Moves - Fire Blast, Flamethrower, Heat Wave, Air Slash, Roost, Solarbeam, Hurricane, Inferno, Signal Beam, Sludge Wave
Appearance - Basically a flame-covered bird with ash-like tail. It spits out deadly flames from its beak.
Name - Ampherie
Type - Dragon/Fairy (because Mega Altaria doesn't count)
Height - 12'0 / 365.8 cm
Weight - 441 lb / 200 kg
Ability - Supremacy (Moves used by this Pokémon and its allies have their power increased by 50%)
Pixie Defense (If this Pokémon is hit by an attack, it automatically uses a random Fairy-type move)
Stat spread - 100 / 120 / 100 / 150 / 100 / 110 [BST 680]
Little Eon Pokemon
Base stats: 540
Description: Younger versions of the Latis. They are extremely rare due to the way to obtain them, which only occurs when a Latios and a Latias, both from different regions or generations, meet and love each other very much, and when left in the day care, eventually they will be holding an egg, but nobody knows from where it comes from...
Gameplay-wise, they are obtained by breeding a Latias with a Latios, both caught in different generations of Pokemon games. For instance, you can breed a Latios caught in Omega Ruby, with a Latias caught in original Sapphire or HeartGold, but not one from Omega Ruby (Eon Ticket) or Alpha Sapphire. Also, if Latias is holding an Incense item, the Pokemon will be born knowing a unique move, depending on the Incense used.
Basically they are the Latis with -60 base stats, but the same overall stat spread; they also have pretty much the same movepool, plus "baby moves" and unique incense trait they have going on. Competitive-wise, they are intended to have the same roles as the Latis, but for lower tiers. They are also able to evolve into the Lati of their respective gender, which gets to keep their abilities...
Eon Aura: Levitate + Increases the base power of Luster Purge and Mist Ball by 50% (for a total of 105).
Notable & flavor moves:
Combined learnsets of both Latis. That means Latinina, and Latias if it is evolved, can access Latios' Luster Purge (boosted by their unique ability), and, let's say, Dragon Dance.
Moves associated with Baby Pokemon like:
Splash (hint: has a fun Z-move effect)
Full: Belly Drum
Luck: Happy Hour (also a fun Z-move)
Odd: Psycho Boost
Rock: Power Gem
Rose: Petal Dance
Wave: Hydro Pump
As mentioned above, they are mainly intended to take the roles of the Latis in lower tiers. Also they are a way to get stronger Latis due to the their ability, shared learnsets and some extra moves they can learn.
Name - Biolomino (biological weapon + palomino)
Classification - Hazardous Material Pokémon
Type - Poison / Steel
Height - 6'6 [198.1 cm]
Weight - 474 lb [215 kg]
Ammonia Deluge - Creates the Ammonia Rain weather condition.
Hazard Shield - (Effectively Wonder Guard)
Stats - 70 / 120 / 80 / 100 / 80 / 90 [BST 540]
Moveset (notable) -
Sulfuric Blast (Poison / Physical / 100 BP / 15 PP / 100% accuracy / Always inflicts Poison damage when it inflicts damage.)
Ammonia Surge (Status / 10 PP / 100% accuracy / Sets up weather condition for 5-8 turns, based on item)
Appearance/Description - Biolomino resembles a bipedal horse wearing a navy-blue / purple hazmat outfit (yeah, with the respirator and stuff too). Due to its toxic nature, it prefers to stay away from humans and other Pokémon and makes its home in industrial waste areas. When in the company of other Pokémon and Trainers, it wears a respirator-like covering over its mouth to prevent its internal toxins from seeping out and only removes it in battle. This Pokémon's body is coated with a protective substance with similar properties to a material suit that protects it from most attacks, but will break under certain conditions. It is imperative that its Trainer take extreme precaution when handling unless they get exposed to toxic chemicals.
Ammonia Rain - Non-Poison-type Pokémon lose 1/16 of their max HP at the end of each turn. Poison-type moves get a boost.
(IDK, if you know who Hanzou from Naruto is, then the concept is similar for this Pokémon's backstory. Thematically, I guess you can imagine it taking that off when it uses a Poison STAB move like Gunk Shot or its signature move. Poison for obvious reasons; Steel is probably because I can't find another type that would fit its body armor or something. I have a pic that's somewhat close to what you can visualize it as, but ask if you're interested.)
Because Discord thinks 1,991 > 2,000 characters
Name - Guardriker
Type - Steel
Height - 6'4 [193 cm]
Weight - 1000 lb [454 kg]
Alpha Shield - Activates Reflect when switched into battle.
Light Shield - Activates Light Screen when switched into battle
Stats - 80 / 100 / 140 / 70 / 110 / 40
(I'll leave the moveset blank for now, but assume it gets Metal Burst, Counter, Mirror Coat along with Iron Head.)
Name - Faeritoxic
Type - Poison/Fairy
Height - 1'0 (30.48 cm)
Weight - 0.55 lb (0.25 kg)
Abilities - Poison Point / Venom Gift (inflicts Toxic poison on the Pokémon that makes contact and knocks this Pokémon out)
Stats - 55 / 70 / 95 / 95 / 70 / 80 [BST 465]
Purplish-color fairy that resembles an acid cloud with sharp wings.
Name - Catnapper
Type - Dark
Height - 3'3 (100 cm)
Weight - 44 lb (20 kg)
Ability - Snatcher
Stat Spread - 55 / 95 / 50 / 90 / 50 / 110
Darj stuff 2
Steel | Fairy
Land Spirit Pokemon
Base stats: 570
Stat spread: 70/95/130/75/115/85
Appearance: green-colored, lizard themed, female-looking Guardian Deity. The physically defensive of the Tapus. Inspired on the lizard Hawaiian goddess Waka.
Rusty Surge - Activates Rusty Terrain when it is switched in.
Creates a terrain that affects grounded Pokemon.
- It boosts the power of Steel-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Rusty Terrain).
- It prevents affected Pokémon from being affected by any additional effects of received moves (e.g. cannot be paralyzed by Body Slam).
If Rusty Terrain is in effect, Nature Power becomes Flash Cannon, Secret Power uses the animation of Iron Head and may cause confusion, and Camouflage causes the user to become Steel-type.
Notable & Flavor moves:
Support. Comparable to Tapu Fini due to both having solid defenses and an offensive stat of 95 to deliver decent hits, and both of their Terrains protecting the team in some way. This Pokemon further improves its offensive power with Steel attacks boosted by STAB and the introduced Rusty Terrain. Dragon Tail and Psychic Fangs are flavor & coverage moves (like Bulu's Megahorn and Superpower) that further enhance its support capabilities.
Durendakram (Durendal + Chakram; yeah, I ripped off the names of two Artifact monsters)
Steel / Ghost
5'0 (152 cm)
221 lb (100 kg)
Split Strike (changes between Sword Forme and Disc Forme when a particular attack is used)
Stat spread (Sword Forme) - 80 / 130 / 80 / 70 / 80 / 90
Stat spread (Disc Forme) - 80 / 70 / 80 / 130 / 80 / 90
Just assume that it has a semi-similar moveset to Aegislash, bar exclusion of King's Shield (I don't really want to add on specific moves right now). So yeah, you may want to run a Hasty/Naive nature on this depending on what you need to do.
holy shit, i had more than i thought
Mikuranata (Miku [yeah, go rip off Vocaloids] and sonata)
Normal / Fairy
5'2 [158 cm]
93 lb [42 kg]
Pixillate / Synthesizer (Sound-based moves gain 20% more power, also they cannot be blocked by Soundproof or other abilities)
65 / 60 / 80 / 115 / 80 / 100
Hyper Voice (well, obviously)
Vocalization (Fairy / 90 BP / 15 PP / Cannot miss / Special / Sound-based)
Name - Nucleacid
Type - Poison
Levitate - (You know what this does)
Fallout - Any Pokémon that makes contact with it gets Toxic Poison
Stats - 75 / 60 / 70 / 125 / 115 / 95
Notable moves - Sludge Wave, Sludge Bomb, Toxic, Earth Power, Discharge, Flash Cannon, Final Gambit, Toxic Spikes, Venom Drench, Focus Blast, Psychic, Explosion
Name - Raijidori (Rai/mei + chidori)
Type - Electric/Flying
Height - 6'0
Weight - 150 lb
Ability - Volt Absorb / Drizzle
Stats - 90 / 80 / 90 / 130 / 90 / 100
Movepool - Just assume it is roughly the same as Zapdos (yes, I'm lazy right now) with some added toys to make it stand out.
Name - Concretador
Type - Fighting
Counterstrike: When this Pokemon receives damage from an attack, the attacking Pokemon receives twice the damage [i.e. automatic Counter/Mirror Coat that doesn't require move slot]
Stats - 100 / 100 / 130 / 50 / 130 / 40
Movepool - Close Combat, Hammer Arm, Elemental punches, Poison Jab, Rock Slide, Stone Edge, Drain Punch, Meteor Mash, Mach Punch, Toxic, Bulk Up, Circle Throw, Mind Reader, Knock Off
(I would say "eat your heart out Conkeldurr", but he's still way stronger and has slightly higher speed.)
Toxeon (uh yeah, Poison Eeveelution because I'm dry of ideas for this)
Height: 3'1 [0.94 m]
Weight: 59.5 lb [27 kg]
Stat Spread: 65 / 110 / 130 / 60 / 95 / 65
Abilities: Corrosion / Poison Heal (HA)
Moves: Gunk Shot / Crunch / Dig / Venom Drench / Toxic / Iron Tail / Fire Fang / Venom Terrain*
* Creates Venom Terrain. All grounded Pokémon who switch in receive the Poison status, including Steel and Poison types. Boosts the power of Poison moves.
I should've gone with a Bug Eevee instead, but oh well. Can probably retool this to just use Bug Bite and stuff later.
Librotarian (uh yeah, libro + libertarian or whatever word you want to put in here)
Steel / Flying
Magic Bounce / Storywriter
50 / 50 / 120 / 95 / 120 / 100 (BST 535)
Design: Looks like a big storybook with abstract designs around its edges. Also has wings on its back.
- Instruct (well, some books are instruction manuals and stuff, right?)
- Thunder Wave
- Mean Look
- Hypnosis (falling asleep)
- Flash Cannon
- Charge Beam
- Air Slash
- Feather Dance
- Tearful Look (some people cry after reading a good book)
Storywriter: Copy of Dancer, except for everything else.
IDK, you'd probably want to use this mostly for status 'mon stuff (though Klefki technically is better at doing that). With the ability factored in, it's a hit or miss on what you can use. Or Magic Bounce to shit over Klefki's Prankster stuff.
Mostly a defensive 'mon.
Averaspectre (average/specter - spectre)
4'0 [122 cm]
22.1 lb [10 kg]
60 / 100 / 60 / 100 / 60 / 90
Levitate / Protean
- Double Edge
- Shadow Ball
- Sludge Wave
- Icy Wind
- Dark Pulse
- Simple Beam
Just say its movepool is rather large because of the fact Normal 'mons usually learn a ton of stuff.
Darj stuff 4
Fairy | Normal
Base stats: 545
HP - 100
Atk - 100
Def - 110
Sp.Atk - 55
Sp.Def - 85
Spe - 95
Appearance: Reindeer with red & green colored fur, as well as antlers whose hooks naturally glow with different colors, as if it was covered with lights.
Magic Bounce | Sap Sipper
Notable & flavor moves:
Support, physical defense or offense. Intended to join the few physical Attack-based Fairies. Normal-Type to follow the trend of antelopes having a Normal Type, namely Sawsbuck, Girafarig, Stantler. Also it grants it immunity to Ghost and STAB on Double-Edge and the coveted Extreme Speed, but Neutral damage from Fight. Magic Bounce keeps it safe from statuses while bouncing them back along hazards like Stealth Rock, Spikes, etc. Sap Sipper adds an extra immunity while giving it better chances at an offense build after an Atk boost. Finally, Levitate is mostly there for flavor, although the immunity to Ground and ground effects like Spikes, Terrains, etc. may give it a niche. The stats appear overly balanced at first for it to excel at anything, but it should have plenty of tools to specialize in different builds. For instance, investment on Atk may make it dangerous with Extreme Speed after a Bulk Up that also increases its naturally good physical defense. The base Speed of 95 allows it to use supportive moves without being outsped by other support or defensive Pokemon. Good old defensive Bulk Up build, backed up by Moonlight should also be an option. 100 base HP allows it to generate 101 HP Substitutes, an important number vs. Seismic Toss/Night Shade users. Not to mention the plenty of coverage moves it has access to.
P.D. Was tempted to make it Ice-Type but it's not winter in very part of the world during Christmas. It does have access to Ice Shard and Icicle crash as flavor move, most likely through breeding.
Afterworld Plane (negate Terrains)
90 / 110 / 80 / 120 / 100 / 100
- Dragon Pulse
- Leaf Storm
- Sludge Wave
- Fire Blast
- Seed Bomb
- Iron Head
- Earth Power
- Calm Mind
- Swords Dance
(You can also read this as "screw you Tapus and screw your terrain")
Ryume/Alolan dolphin 'mon
65 / 102 / 75 / 102 / 75 / 116
- Aqua Jet
- Quick Attack
- Icy Wind
- Charge Beam
- Hydro Pump
- Dazzling Gleam
- Vacuum Wave
Give it some small priority moves, but also need some larger ones that deal enough damage. Also for people who wanted a dolphin Pokémon, you sort of got one.
Arachnepido (arachne + rápido)
50 / 100 / 40 / 60 / 40 / 110
Evolves from Spinarak at level 16 while the combined Speed total of all other Pokémon in the party equals or exceeds 200.
Generally learns Shadow Sneak, Thief, Knock Off, U-Turn, Bug Bite, Leech Life and some other stuff.
(So yeah, Spinarak doesn't evolve into something crappy)
4'7 (1.4 m)
61.7 lb (28 kg)
65 / 70 / 60 / 115 / 60 / 115
Psychokinetic [Psychic equivalent of Scrappy]
Movepool (notable moves)
Differential Shockwave (Special / Psychic / ?? BP / 20 PP): The lower the user's weight compared to the target, the greater damage it causes.
Base Power: 20 x (target weight / user weight); caps at 120 BP.
(Unless you want to see heavy Pokémon getting KO'd from 714.2 BP at most if the limiter weren't here. Idea comes from pressure difference in fluids/gases, I guess.)
Movepool needs to be fleshed out more, but IDK, where would this go in the tiering list? I'm thinking high OU or Ubers; hopefully not the latter.
Pokémon based on a draco lizard
80 / 130 / 80 / 60 / 80 / 100
Spirit Rush (lowers the Defense and Sp.Def of the opponent's Pokemon when switched in by 1 stage)
Joint Strike (Physical / Fighting / 60 BP / 20 PP): The user attacks the target's legs or support joints, causing them to collapse. This attack inflicts more damage the heavier the target.
Base 60 power up until 50 kg (110.1 lb)
+20 damage for every increment of 20 kg (44.1 lb)
Caps at 160 base power.
[Basically, anything over 250 kg / 551 lb will get hit with maximum power.]
You can imagine this as a kick to the knee caps on stuff with legs [attack joints and people fall down]; other stuff can be support pegs or something (i.e. if you were to use this on Celesteela or something in-game / anime / whatever).
(Uh, copy parts of Sawk's movepool here since they're based on the same martial art, more/less. Change specifics later, though I probably just outclassed him, save for being unable to survive OHKOs / not get flinched.)
Maiphazer (maize + phazer)
95 / 70 / 110 / 110 / 110 / 45
Resistant (Cannot be statused by an opponent, however it does not prevent self-prevented statuses from its held items, used moves by itself or an ally)
HA: Electric Fence (Inflicts 1/8th of an opponent's max HP each time they switch into battle while this Pokémon is battling.)
- Energy Ball
- Signal Beam
- Leech Seed
IDK, think of GMO corn or something protected by electric fence so birds stay the hell away. Then again, hit/run playstyles get penalized pretty badly, especially if your teammate sets up Stealth Rock.
Stat spread: 75 / 120 / 55 / 120 / 55 / 125
Snow Warning: (You know what this does already)
Arctic Fang: This Pokémon's Ice-type damaging moves have a 30% increased chance of causing the Freeze condition if they hit.
* Creates the Arctic terrain. This boosts the power of Ice-type moves while increasing the evasion of Ice-type Pokémon by 2 stages.
There are tutor moves too, but yeah, I'm not going there right now. The last one is pretty much there to say "go screw yourselves Tapus, I'm resetting your terrains".
IDK, it's still a glass cannon in all forms of the word; especially with 4x weaknesses to Stealth Rock, Rock, Fire, etc, but that's why it also has U-Turn for getting the hell out of there.
For our sake, let's assume Pheromosa is non-existent because Ubers and shit. (Hopefully it works in OU, but...who knows how powercreeped the SM meta is right now.)
Ali'ikahikae (portmanteau naming from ali'i [chief] and kahiki hae [pineapple])
6'2 (188 cm)
Intimidate / Vitaboost*
93 / 124 / 83 / 48 / 83 / 109
- Close Combat
- Seed Bomb
- Play Rough
- Poison Jab
- Mach Punch
- Spinespike Spear**
- Bullet Seed
- Rock Slide
Vitaboost: This Pokémon's STAB moves are boosted by 50% (1 stage)
Spinespike Spear: (Physical / Grass-type / 100 BP / 10 PP / 100% accuracy); no added effects.
Appearance-wise, think of a pineapple shaped Pokémon with its head shaped similarly to the ali'i headwear and wearing a similar style of cape. Spinespike Spear, well, translate the fact that in ancient Hawai'i, no firearms were available; either you get spears or clubs for most part.
Intimidate does draw slightly from Polynesian war stuff (the haka to an extent) and Vitaboost references the amount of vitamin C pineapple provides.
Uh, with that being said though, I think I just kicked Breloom out of a team slot somewhere, given both abilities are generally impressive, it has coverage moves to handle everything and has a better Speed tier (well, bar the existence of stuff like Tapus, Toxapex and whatever Fairies that exist in OU right now that weren't mentioned)
Virizion, uh, yeah, most it can do is sponge special hits better but that's it. Also slightly outsped.
something "mom worked in cannery in 60s-70s"
Peniptera (penipu [Indonesian for "trickster" and "ptera")
4'11 (1.5 m)
59 / 101 / 50 / 101 / 50 / 139
Prankster / Trick Illusion* (This Pokemon's moves hit all opposing Pokemon at once, but damage is 75%)
Well, this having a lot of status moves means that it is big Taunt bait, though not as much as Klefki for comparative reasons (I guess) as it does have some decent attacking options. Also literal glass cannon. Uh yeah, base 101 offenses aren't exactly great, especially without STAB and the split damage thing.
6'7 (2.01 m)
270 lb (122.45 kg)
80 / 140 / 80 / 90 / 80 / 145
(+40 ATK, +10 DEF, +10 SP_ATK, +40 SPD)
As much as I would like to transfer some of the boosts to Special Attack so you can go Special if needed w/out being Intimidate bait, yeah, only stuff of value on there are Overheat/Fire Blast and Solar Beam for Sun teams. But otherwise, I guess enjoy steamrolling people with base 140 Attack and base 145 Speed)
Movesets are generally the same as Gen 7 at present, save for getting Close Combat to deal with Steels in regular form.
Now for the custom one.
Flying / Fighting
6'2 (1.88 m)
220.5 lb (100 kg)
Storm Gate (Flying-type moves used by this Pokémon and its allies have their power and accuracy increased by 20%. Also works on moves transformed into Flying-type by other abilities such as Aerilate)
80 / 120 / 80 / 70 / 80 / 120
Storm Gallop (Flying / Physical / 100 BP / 10 PP): Has a 30% chance to cause flinching.
Hi Jump Kick
Whirlwind (like you have time to be doing this on something with moderate frailty)
Edited by Flash Flyer - Sakura, 28 January 2019 - 02:30 AM.